![stellaris apocalypse endgame contigency stellaris apocalypse endgame contigency](https://i.ytimg.com/vi/0nMgcFA2dtA/maxresdefault.jpg)
When I unlock advanced buildings I reduce my building of resource districts on mature planets anymore, and I start slowly replacing them with more cities.Įcumenopolises, Ringworlds and habitats follow the same algorithms when evaluating what to build next. When I unlock one of the buildings that boost specific jobs I build on the planets where it fits, replacing one of the previous buildings if the planet already has ~10 pops working on those jobs. I supplement with a resource extracting district if it doesn't have enough jobs to unlock the next slot without unemployment, and a city district if it doesn't have enough housing for it. I then queue whatever building I'd already decided to build on the planet or a theater if it's getting close to 0 on amenities or a rare resource extracting building if it has a deposit or a refinery if it's a small planet and I don't have enough of that resource. A few decades in I always start swimming in minerals, so I I'm not shy about paving over my earlier haphazard construction so I can specialize even the planets that don't have a relevant bonus.Īs a planet grows bigger, I pay attention only whenever it unlocks a new building slot. If it is the early game I don't care about specialization and just built whatever I'm currently missing.
![stellaris apocalypse endgame contigency stellaris apocalypse endgame contigency](https://i.ytimg.com/vi/auDTPzdwga4/maxresdefault.jpg)
Otherwise my priorities are: a healthy surplus of alloys, steadily increasing as the game goes by > enough bureaucrats to keep my sprawl comfortably below my admin cap > just enough consumer good factories to keep my balance barely positive > just enough unity monuments to grab a tradition every five years or so > as many research labs as I can fit without violating any of the previous priorities. If it has a relevant bonus, the decision is easy and the planet specialises in that. When it grows to 5 pops, I build a robot assembly plant, one more resource district and a city.īy the time the planet reaches 10 pops I have to decide what to build there. If I can spare them, I resettle pops from across my empire to make the colony reach 5 or 10 pops asap.
![stellaris apocalypse endgame contigency stellaris apocalypse endgame contigency](https://static2.cbrimages.com/wordpress/wp-content/uploads/2020/12/Stellaris-Prethoryn-Scourge-Screen.jpg)
Otherwise they're whatever I'm missing most at the moment, which tends to be energy > food > minerals. If the planet has a big cap of one district type and/or a relevant bonus, then it is to be specialized in that resource and both districts are of that type. I always start with 2 resource districts. My algorithm is very similar to tonberrian's.